American Checkers, also known as English draughts, is played on a standard checkerboard of 64 alternating dark and light squares.
The first computer English draughts program was written by C. S. Strachey M.A., National Research Development Corporation, London, in the early 1950s.
How to play checkers - The object is to eliminate all opposing checkers or make it impossible for the computer to make any moves.
Each players checkers can only move forward (unless they have been made kings). Click your checker (red) to move in a diagonal direction from one square to an adjacent square.
When a player "jumps" an opposing piece the piece is removed from the game. This can only happen when the square behind (on the same diagonal) is also clear.
On a capturing move, a players checker may make multiple jumps. If after a jump a player is in a position to make another jump then he may do so.
When a player is in a position to make a capturing move, he must make the capturing move rather than moving another checker.
When a checker reaches the opponent's end of the board it is crowned with another checker, it is now a king and can move forward and backward. The king can jump in both directions or even in both directions in one turn.
The game ends when a players checkers are all taken or it is impossible to move.
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