Menu

Unity Accessibility Toolkit Expands Game Access for Visually Impaired

Author: Graz University of Technology
Published: 2024/03/11 - Updated: 2025/12/11
Publication Type: Gaming
Category Topic: Accessible Gaming - Related Publications

Page Content: Synopsis - Introduction - Main - Insights, Updates

Synopsis: This information outlines a newly developed accessibility toolkit for the Unity game engine created by a researcher at Graz University of Technology to assist developers in implementing features that support players with visual impairments. The toolkit, derived from a master's thesis and accompanied by an action guide, offers structured solutions such as menu narration, environment perception tagging, grid control support, and audio navigation aids, making it easier for indie and other developers to build accessible gameplay into their projects. It has been tested positively by developers with software engineering backgrounds and is freely available on GitHub, providing a practical and actionable resource that advances inclusive game design for people with disabilities and broadens participation in digital entertainment - Disabled World (DW).

Defining Unity (Game)

Unity (Game)

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. Unity is a 2D - 3D engine and framework that gives you a system for designing game or app scenes for 2D, 2.5D and 3D. The game engine is designed for teams with a mixture of technical and non-technical skills. The engine has been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms.

Introduction

The growing popularity of video games is putting an increased focus on their accessibility for people with disabilities. While large productions are increasingly taking this into account by adding accessibility features, this aspect is usually completely absent in indie productions due to a lack of resources.

To facilitate the implementation of accessibility features, Klemens Strasser developed a freely accessible toolkit for the Unity game engine as part of his master's thesis at the Institute of Interactive Systems and Data Science at Graz University of Technology (TU Graz). It is available for free on GitHub. This makes it easy to integrate support tools for people with visual impairments into a games project. Together with his master's thesis supervisor Johanna Pirker, Klemens Strasser has now published the toolkit and an action guide for more accessibility in games in a paper.

Main Content

Help With Orientation

When creating the "toolbox", Klemens Strasser focused on four points:

(1) Support in operating menus

(2) Perception of the game environment

(3) Control on a fixed grid

(4) Free navigation if the character can move in all directions.

The first three points could be solved with a screen reader, but for the free navigation a so-called navigation agent had to be implemented. This guides the players to a destination they have specified via an audio signal after it has calculated the route to get there.

The navigation agent uses an audio signal to guide players to their destination along a pre-calculated route.
The navigation agent uses an audio signal to guide players to their destination along a pre-calculated route - Image Credit: Klemens Strasser.

For the screen reader solution to facilitate menu operation, environmental perception and control on a grid, it was first necessary to capture all visible and usable objects and characters on the screen. A tool known as an accessibility signifier was used to recognize the elements and assign them a label, traits, value and description. The game transfers this information to the screen reader used by the players, which reads it out to them.

Developers With Positive Feedback

The toolkit was evaluated in a test with nine game developers, all of whom have a university background in software engineering. Their task was to implement it in a simple match-3 game in which the aim is to arrange three identical symbols or elements next to each other by moving them.

The feedback from the developers was consistently positive. The implementation was described as simple, the task was easy to understand and they comfortably found their way around the toolkit. Before the test, only three of the developers had worked with accessibility features, but afterwards most of them wanted to use them for their next project.

"Games should be open to as many people as possible, which is why it is so important to make them more accessible for people with disabilities," says Klemens Strasser.

"With the Accessibility Toolkit for Unity, we want to make it as easy as possible for indie developers to implement these options. Since, according to the WHO, 253 million people worldwide live with a visual impairment, this would include a very large group. Nevertheless, there is still a lot to be done here, as there are numerous other impairments for which easy-to-implement solutions should be provided."

The Game Lab at TU Graz is constantly carrying out research on such solutions and other topics relating to accessibility in computer games.

Visible and usable objects are marked and their information is communicated via a screen reader.
Visible and usable objects are marked and their information is communicated via a screen reader - Image Credit: Klemens Strasser.

Years Of Success As An Independent Game Developer

Klemens Strasser himself has been working on the topic of accessibility for games for several years. Even during his studies and after completing his Master's degree in Computer Science at Graz University of Technology (TU Graz), he independently developed games that take accessibility into account. In 2015, he won the Apple Design Award in the Student category with his game Elementary Minute, and was nominated for the award in the Inclusivity category in 2022 with Letter Rooms and 2023 with the Ancient Board Game Collection. His games published for iOS have been downloaded over 200,000 times to date.

Insights, Analysis, and Developments

Editorial Note: In advancing accessibility within interactive digital media, the Unity Accessibility Toolkit represents a substantive contribution by lowering technical barriers for developers to create inclusive experiences. Its design focus on real usability scenarios for visually impaired players, coupled with positive practitioner feedback, underscores the toolkit's relevance and utility in professional and independent game development contexts. While accessibility in gaming remains an evolving field with diverse user needs, this toolkit offers a concrete step toward more equitable access and serves as a model for future efforts to integrate universal design into mainstream development workflows - Disabled World (DW).

Attribution/Source(s): This quality-reviewed publication was selected for publishing by the editors of Disabled World (DW) due to its relevance to the disability community. Originally authored by Graz University of Technology and published on 2024/03/11, this content may have been edited for style, clarity, or brevity.

Related Publications

: The playAbility platform utilizes advanced artificial intelligence to transform facial movements and assistive devices into intuitive game controls.

: Free Unity Accessibility Toolkit helps developers integrate tools for visually impaired players, simplifying implementation and broadening inclusive game design.

: GLYDR is a foot-based controller designed to improve skill, reduce hand strain, and bring more fun to video games, seated VR, as well as extend existing control setups to add actions and reduce hand strain.

Share Page
APA: Graz University of Technology. (2024, March 11 - Last revised: 2025, December 11). Unity Accessibility Toolkit Expands Game Access for Visually Impaired. Disabled World (DW). Retrieved January 7, 2026 from www.disabled-world.com/entertainment/games/unity.php
MLA: Graz University of Technology. "Unity Accessibility Toolkit Expands Game Access for Visually Impaired." Disabled World (DW), 11 Mar. 2024, revised 11 Dec. 2025. Web. 7 Jan. 2026. <www.disabled-world.com/entertainment/games/unity.php>.
Chicago: Graz University of Technology. "Unity Accessibility Toolkit Expands Game Access for Visually Impaired." Disabled World (DW). Last modified December 11, 2025. www.disabled-world.com/entertainment/games/unity.php.

While we strive to provide accurate, up-to-date information, our content is for general informational purposes only. Please consult qualified professionals for advice specific to your situation.