Monoma: Training and Rehabilitation Via Games and Music
Published : 2015-03-03 - Updated : 2020-10-05
Author : Filisia Interfaces - Contact: filisia.com
Synopsis* : Monoma is a creative and interactive product for people with additional needs, which is used for cognitive, occupational, music therapy and special education needs training. Monoma is a modular set of tactile and wireless units that are dynamic, touch sensitive and contain LED lights. Therapists and educators can select among musical games, such as improvisation and orchestration, memory exercises, speed, coordination and reaction to stimuli exercises.
Filisia now accepts pre-orders for its assistive technology device Monoma, a creative and interactive product for people with additional needs, which is used for cognitive, occupational, music therapy and special education needs training.
What is Music Therapy?
Music therapy is the use of interventions to accomplish individual goals within a therapeutic relationship by a professional who has completed an approved music therapy program. Music therapy is an allied health profession and one of the expressive therapies, consisting of a process in which a music therapist uses music and all of its facets - physical, emotional, mental, social, aesthetic, and spiritual - to help people improve their physical and mental health.
Monoma hardware and training software are fully customizable tools with a broad range of applications. Clients with medium to severe cases of kinetic, cognitive, neurological or sensory deficits can benefit from the regular use of Monoma. Our system is appropriate for learning and therapeutic sessions at rehabilitation centers, clinics, special schools, mainstream schools, private therapeutic centers or at home (with therapists/educators). Professionals from a variety of fields (occupational therapists , physical therapists, music therapists, teachers and Special Education Needs professionals) have been customizing our system to match their exact needs.
"It is simple, versatile and can be used for sensorimotor, motor, cognitive, learning, creative and communication training! The way it combines lights and sound is instantly rewarding. It is more physical than just a touchscreen and more clearcut than papers, pencils and colors. Most importantly, it is really fun to use!" says Stavros Psaroudakis, MSc Psychology and Special Needs Educator.
Monoma solves two distinct problems of people with neuromuscular, sensory and cognitive challenges:
- Access to computer games and creative expression
- Cognitive and physical exercise motivation and engagement
Monoma is a modular set of tactile and wireless units that are dynamic, touch sensitive and contain LED lights. Users can press, touch and move the units around, or play together with their friends. The software of Monoma enables people's musical expression and game-playing through their laptops, tablets and mobile devices. Therapists and educators can select among musical games, such as improvisation and orchestration, memory exercises, speed, coordination and reaction to stimuli exercises.
Monoma also collects data of the persons' physical and cognitive abilities, and presents it to their therapists, families and educators so they can track their progress. The system has been developed by Filisia Interfaces in cooperation with 60+ therapists, special needs educators, clients and families employing ergonomic and "user as a designer" design techniques.
According to therapists who have evaluated Monoma, it is beneficial in four distinct ways, as:
- A recreational tool:
It enables tactile rehabilitation exercises through game mechanics and musical expression. It is assessed to strengthen the sense of accomplishment, improve moods, reduce anxiety and train in socialization skills.
- A cognitive training tool:
Monoma encourages (a) reaction to stimuli, (b) the following of instructions and (c) the training of orientation, attention and memory.
- A physical training tool:
By using Monoma, users are encouraged to stretch their hands and arms and press down with their hand. Therefore, usage helps improve the speed and width of movement as well as both the fine and gross motor skills, the hand-eye coordination and coordination between the two hands.
- An evaluation tool:
Monoma contains a dynamic sensor which can capture data on users' capacities in ways not possible before. On the physical aspect, Monoma can demonstrate the speed and strength of movement of the user - and their evolution in time. On the cognitive aspect, the therapist can see the progression of the users' memory skills, their reaction time and the development of turn-taking skills.
You can read more on how Monoma is designed and developed at Filisia Research and Filisia Design Principles. People are now able to pre-order Monoma and join the waiting list to get it at a special rate when it is ready. If you think that Monoma can help you, a friend of yours or a member of your family, we'd be glad to help.
Filisia Interfaces is a London based assistive technology company. Our team of engineers, designers and educators develop engaging and interactive technology for creative rehabilitation and special needs education training. As a team, we envision a society where personal and communal expression enriches the lives of people of any age, physical, or cognitive ability and we are determined in empowering them to lead creative lives.
Monoma: Training and Rehabilitation Via Games and Music | Filisia Interfaces (filisia.com). Disabled World makes no warranties or representations in connection therewith. Content may have been edited for style, clarity or length.
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Journal: Disabled World. Language: English (U.S.). Author: Filisia Interfaces. Electronic Publication Date: 2015-03-03 - Revised: 2020-10-05. Title: Monoma: Training and Rehabilitation Via Games and Music, Source: <a href=https://www.disabled-world.com/entertainment/games/monoma.php>Monoma: Training and Rehabilitation Via Games and Music</a>. Retrieved 2021-04-17, from https://www.disabled-world.com/entertainment/games/monoma.php - Reference: DW#320-11307.