Share This Page

Video Gaming and Children with Cerebral Palsy (CP)

Ian C. Langtree - Writer/Editor for Disabled World (DW)
Published: 2012/05/09 - Updated: 2023/07/26
Publication Type: Study
Category Topic: Accessible Games and Gaming - Publications List

Page Content: Synopsis - Introduction - Main

Synopsis: Research finds video games like Nintendo Wii promote physical activity in children with cerebral palsy and may help rehabilitation therapy. Researchers found that certain games, such as Wii boxing, may be a good choice for encouraging and training faster wrist movements. This is important for children with Cerebral Palsy (CP), as they commonly experience difficulty in extending their wrists.

Introduction

Kids with Cerebral Palsy may benefit from video game play - New research published in the Archives of Physical Medicine and Rehabilitation. Like their healthy peers, children with disabilities may spend too much time in front of a video screen. For children with cerebral palsy (CP), this leads to an even greater risk of being overweight or developing health issues such as diabetes or musculoskeletal disorders.

Main Content

A group of scientists has found that video games such as Nintendo's Wii offer an enjoyable opportunity to promote light to moderate physical activity in children with CP, and may have a role to play in rehabilitation therapy. Their research is published online in the Archives of Physical Medicine and Rehabilitation.

"Active video games (AVG) provide a low-cost, commercially available system that can be strategically selected to address specific therapeutic goals," says lead investigator Elaine Biddiss, PhD, of Toronto's Bloorview Research Institute at Holland Bloorview Kids Rehabilitation Hospital, and the University of Toronto, Canada. "While our results did not show that AVG game play can be regarded as a replacement for more vigorous physical activity or muscle strengthening, we found that some games may provide targeted therapy focused on specific joints or movements."

Seventeen children with CP were studied while playing four AVGs:

Energy, motion, and muscle activity data were captured, and the children completed a survey to indicate their level of enjoyment playing the games. The researchers evaluated the intensity of the physical activity, the therapeutic potential of AVG play, and the practical considerations surrounding the use of AVGs for physical activity promotion.

They found that children with mild CP can attain moderate levels of physical activity during AVG play with games that require full-body movements, such as Wii Boxing and DDR, but the activity is not vigorous enough to build endurance or strength.

However, they did find that AVG play encourages repetitive movement and provides feedback to the user through on-screen avatars and game scores, which could promote neuroplastic change. The children reported high levels of enjoyment, which also enhances neuroplasticity.

Researchers found that certain games, such as Wii boxing, may be a good choice for encouraging and training faster wrist movements. This is important for children with CP, as they commonly experience difficulty in extending their wrists.

Children with hemiplegia, a form of CP that affects the limbs on one side of the body, frequently under-utilize their affected limb regardless of their functional abilities. In the study, children engaged both upper limbs when playing Wii Boxing or DDR.

"Wii boxing, or similar games, may be an effective motivational environment for encouraging increased movement speed of the hemiplegic limb, in addition to the bilateral use of the limbs because in-game success is strongly linked to these two metrics," notes Dr. Biddiss.

The range of motion of the dominant limb was well within the typical norms associated with upper limb movements in able-bodied individuals. While further safety studies are needed, this suggests that AVG should be a relatively low-impact activity for children with CP. The researchers noted considerable variability in the participant's strategies to succeed in the game. Participants may adapt a movement that minimizes physical effort to maximize in-game rewards. In a therapeutic setting, it may be necessary to train and provide rewards for appropriate movement styles.

"While not a replacement for structured exercise and physical therapy, AVGs may encourage children with CP to be physically active and to practice complex motor activities. There are many opportunities for further research. Future development and optimization of AVG technologies may usher in a new age in physical rehabilitation, where virtual environments provide an arena for neuroplastic change in the comfort of one's home," concludes Dr. Biddiss.

Related Information

Author Credentials: Ian is an Australian-born writer, editor, and advocate who currently resides in Montreal, Canada. He is the founder and Editor-in-Chief of Disabled World, a leading resource for news and information on disability issues. With a global perspective shaped by years of travel and lived experience, Ian is a committed proponent of the Social Model of Disability-a transformative framework developed by disabled activists in the 1970s that emphasizes dismantling societal barriers rather than focusing solely on individual impairments. His work reflects a deep commitment to disability rights, accessibility, and social inclusion. To learn more about Ian's background, expertise, and accomplishments, visit his full biography.

Explore Similar Topics

: The playAbility platform utilizes advanced artificial intelligence to transform facial movements and assistive devices into intuitive game controls.

: The toolkit focuses on players with visual impairments and makes it easier for game developers to implement gamer aids for people with disabilities.

Share This Page

Citing and References

Founded in 2004, Disabled World (DW) is a leading resource on disabilities, assistive technologies, and accessibility, supporting the disability community. Learn more on our About Us page.

Cite This Page: Disabled World. (2012, May 9 - Last revised: 2023, July 26). Video Gaming and Children with Cerebral Palsy (CP). Disabled World (DW). Retrieved July 12, 2025 from www.disabled-world.com/entertainment/games/cp-games.php

Permalink: <a href="https://www.disabled-world.com/entertainment/games/cp-games.php">Video Gaming and Children with Cerebral Palsy (CP)</a>: Research finds video games like Nintendo Wii promote physical activity in children with cerebral palsy and may help rehabilitation therapy.

While we strive to provide accurate and up-to-date information, it's important to note that our content is for general informational purposes only. We always recommend consulting qualified healthcare professionals for personalized medical advice. Any 3rd party offering or advertising does not constitute an endorsement.