Timocco Special Needs Gaming and Skill Tracking
Published: 2015-01-07 - Updated: 2021-09-29
Author: Timocco Ltd | Contact: Disabled World (Disabled-World.com)
Peer-Reviewed Publication: N/A
Synopsis: Timocco virtual motion gaming software platform for kids with special needs granted patent for object tracking technology. Timocco's 50+ games are designed to suit developmental ages 3-12. Players and therapists can select games according to the specific motor, cognitive or communication skills they want to develop. Therapists can use the Progress Tool to track a user's performance and to show parents developmental progress or to emphasize areas or skills that require extra focus.
Timocco, a gaming platform developer for kids with special needs announced today it was granted a UK patent for its unique computer-based object tracking technology.
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Timocco's low-cost online gaming software is designed to treat children with a range of conditions and developmental delays. The 50+ games on Timocco's online platform motivate children to develop motor, cognitive and communication skills through play.
Timocco motion gaming software is designed to develop motor, cognitive and communication skills.
"This is another step toward realizing our dream to make Timocco accessible to millions of children with special needs worldwide who can benefit from these games as an affordable therapeutic supplement," said Timocco's CEO, Eran Arden. "Timocco's games mean children can develop vitally-important core skills at home, saving time, money and effort for families and already overstretched health-care providers."
Timocco's object tracking technology allows for an adjustable range of motion - which means those who might not have full range of motion as a result of a disability can set Timocco's gaming platform to best suit their capability and thus ensure the benefit of the game's intended therapeutic activity. This allows those in wheelchairs, or sufferers of spastic cerebral palsy or other motor and cognitive disabilities to use the platform.
The variable range of motion setting was based on the premise that while computer screens are typically rectangular, the natural range of motion of a person's arms is usually circular or elliptical. When accurately tracking a person's movement pattern to a screen this would mean they would be unable to reach every part. Timocco's patent was granted for its innovation that accurately translates the relative position of the object to a differently shaped target.
Timocco's range of motion setting allows games to be calibrated to accommodate those in wheelchairs or with limited maneuverability. Conversely, the range of motion can be set to pose a greater challenge and encourage a child to extend their reach.
Timocco's gaming platform is intended for treatment across a range of conditions and developmental delays, including, but not limited to, ADHD, Cerebral Palsy, Developmental Coordination Disorder, Autism and Learning Disabilities.
Game play is facilitated through Timocco's patented tracking technology which identifies red, green or blue objects held by the player. Depending on the specific game, these objects can be used on-screen to simulate the limbs of a character (such as Timocco, the company's affable monkey mascot) or a movable bridge, spray cans, or similar.
Timocco's 50+ games are designed to suit developmental ages 3-12. Players and therapists can select games according to the specific motor, cognitive or communication skills they want to develop.
In-Clinic and At Home
Timocco is available in a professional package for therapists that enables multiple user profiles and tracks players' performance developments, and a home-player edition for play in-between therapy sessions. Both editions allow access to Timocco's 50+ games.
Therapists can pre-program a player's workout schedule, login to monitor a child's progress, and watch heat-map recordings to view motion patterns. Therapists can also access Timocco's Progress Tool to analyze performance graphs that chart a player's development of selected core skills - bilateral coordination, crossing of the midline, hand-eye coordination and attention.
Timocco Progress Tool for Performance Tracking
Timocco, therapeutic gaming software developer for children with Autism, Cerebral Palsy and developmental delays, releases progress tracking tool to chart players' improvements across a range of motor and cognitive skills.
Special Needs VR startup Timocco has launched a new feature on its pioneering motion-based gaming platform that allows therapists and parents to easily track skill development.
Timocco is a supplemental therapeutic activity for children with Cerebral Palsy, ADHD, Developmental Coordination Disorder, Autism, Learning Disabilities and other developmental delays. The 50+ games on Timocco's platform are designed by child development experts to motivate children to improve motor, cognitive and communication skills.
The latest innovation on Timocco's interactive gaming platform, the Progress Tool monitors how developmental skills are impacted over time as children play.
Timocco's Progress Tool tracks performance across four key skills: Bilateral coordination, midline crossing, hand-eye coordination and attention.
Therapists can use the Progress Tool to track a user's performance and to show parents developmental progress or to emphasize areas or skills that require extra focus.
"The Progress Tool is really the best way to see the efficacy of playing Timocco," said Timocco CEO Eran Arden. "It provides a convenient and accessible method for therapists and parents to monitor a child's abilities, evaluate their progress, and to plan future therapy accordingly."
The Progress Tool tracks a player's performance over time, monitoring progress across four key skills: bilateral coordination, midline crossing, hand-eye coordination and attention.
Timocco's in-house team of occupational therapists or a child's therapist can conveniently activate the Progress Tool for a player via the platform's user-friendly interface. The system uses four games, each designed to operate as an assessment tool for one of the four key skills. Players are requested to play that particular game following every ten minutes of accumulated game-play.
After an assessment, therapists can access data that includes charts illustrating motor efficiency, reaction speed, and play duration. Heat-map charts showing 'hot areas' reflect the child's movements and recorded hand-motion patterns can be played back to view a child's progress.
Timocco's 50+ fun games for kids with special needs are available online and can be played on a personal computer - only a webcam and two round colored objects are required to play.
A project to develop and research a cost-effective web-based therapeutic gaming platform for child physiotherapy is scheduled to commence soon. The collaboration with Rhode Island Hospital is partly funded by a grant from the prestigious BIRD foundation.
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Cite This Page (APA): Timocco Ltd. (2015, January 7). Timocco Special Needs Gaming and Skill Tracking. Disabled World. Retrieved August 18, 2022 from www.disabled-world.com/entertainment/games/timocco.php
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